Artistic Practice

Alchemist. Sorceress. Tinkerer. 

Dr. Stephanie E. Vasko creates works with sound, electronics, sculpture, software, video, performance, coding, and photography. She combines vintage and current technologies, instruments, and techniques to warp perceptions, play with the distinction between natural and built spaces, and explore embodied experiences. You can find short example performances and images of her current work at: instagram.com/stephanievaskostudio


Upcoming/Recent Performances and Grants


The Sounds of Pinball (2025-Present)

Tentative title: “'Plunge In: A Pinball-Inspired Experimental Sonic Playfield Performance”

Dr. Vasko during a pinball tournament at The Ave in Lansing, MI.

Inspiried by Suzanne Ciani’s work on Xenon (Bally, 1980) and informed by her background as a novice pinball player and training as a materials chemist working on semiconductor nanostructures, Dr. Vasko is currently exploring composing for pinball, using sounds from pinball (including traditional sounds and electromagnetic signals), sourcing and reproducing sounds from previously-used microchips, and designing/composing for imagined pinball futures. She debuted pieces from this project at the 2025 Pinball Expo in Schaumburg, IL and at the October 2025 Ambient Annotations in Lansing, MI at the Robin Theatre. The 30 min Pinball Expo experience featured a combined general audience talk and performance. The Ambient Annotations version was a modified (fit for time, featuring new props and field recordings) version of the performance.


Projects with Cities and Memory

Over the past several years, I’ve participated in multiple projects in partnership with Cities and Memory. My piece for the 2025 Spring Project was also selected as one of the tracks for their 2025 Sounds of the Year compilation.

Project: Spring Project 2026
For Spring Project 2026, I remixed a field recording of table tennis in Paris into a horror-movie style soundtrack piece called “Cauchemar Coffee” featuring additional field recordings and virtual synthesis techniques.

Spotify Link: https://open.spotify.com/episode/4FZxpA3LbFosMerU3IupJs

Project: FLOW

“Flow” is a project that explores the recomposed sounds of the river Lech from end to end, as imagined by artists from all over the world and is a project by Dr Martina Cecchetto, with the scientific contribution of Dr Florian Betz and the artistic curation of Riccardo Fumagalli, in collaboration with Cities & Memory, the University of Padua (Italy), and the University of Würzburg (Germany).

My piece, “Strands/Textures” is inspired by a segment of the Lech River in Stanzach. In this piece, I weave together the field recording from this location as the main strand, with other strands of sounds inspired by the descriptive phrases and aerial images in the materials describing this section of the Lech.

For details on the whole project, see here: https://citiesandmemory.com/flow/
Listen to my track on Spotify at : https://open.spotify.com/episode/6IdkWtRgVECgrsS9iH2Fc8

Or check out my track-specific page with audio here: https://audioboom.com/posts/8898556-strands-textures

Project: A Century of Sounds

“A Century of Sounds is a partnership between Cities and Memory and the Pitt Rivers Museum, inviting listeners to explore compositions created by 100 artists from a century of incredible recordings from the museum’s sound collections.”

For this project, I remixed field recordings of pop music from the South Pacific recorded by Raymond Ernst Clausen and created “Homemade Jam Across Time,” a piece featuirng a blend of the original field recording with field recordings of me playing homemade instruments, including plucked fishing line and the spoons.

More information on this piece and project can be found at https://citiesandmemory.com/century-sounds/

Project: Spring Project 2025

“Kintsugi” is field-recording-based remix piece honoring both the original sample I remixed (from the Hill of the Buddha in Sapporo, Japan) as well as a form of Japanese art. Instead of using lacquer and precious metals to mend broken pieces of pottery, I use sound to bind other field recording samples together while still making that sound part of the design. Field recordings of chimes, bowls, and items (jingle bells, seed beads, paintbrush) on a glockenspiel collected by artist in Lansing, MI. Track created in VCVRack2 with reverb, delay, and chorus effects added to field recordings and original sample.

You can listen to this track on Bandcamp as part of the 2025 Sounds of the Year Album: https://citiesandmemory.bandcamp.com/album/sounds-of-the-year-2025


Refugia Music Festival 2025

For Refugia Festival 2025, I played an interactive set, “From Dawn till Dusk//Dances and Duels,” which took audience members on a journey through Michigan’s natural spaces from dawn to dusk. Using a mixture of prompts and visualizations, perspective taking, field recordings, virtual synthesis, electromagnetic field listening, microphones and sensors, and audience participation, this performance highlighted the sonic dances and duels between humans and the environment.

Link to festival information: https://www.refugiafestival.com/rf2025


AMBIENT ANNOTATIONS (2023-2026)

Ambient Annotations was an experimental electronic music showcase hosted at The Robin Theater in Lansing, MI. In partnership with The Robin, Dr. Vasko hosted an initial version of this show in November 2023 and it is now a bimonthly showcase co-hosted by Dr. Vasko and Dylan Rogers from The Robin Theatre and featuring artists from the mid-Michigan area. The next Ambient Annotations will take place on December 19, 2024.


Previous Performances and Grants


SPLICE festival VI (January 2025)

I will be giving a talk and a live performance, both themed around composing with water and Michigan waterways, at SPLICE Festival VI at Western Michigan University in Kalamazoo, MI, from January 23-January 25, 2025.

TALK: “Putting the Wave in Waveform: Incorporating the Power and Sound of Water in Electronic Music” (January 24, 2025 @ 2PM EDT, Western Michigan University)
While field recordings of water are often incorporated into electronic music compositions, there are a multitude of ways to use water to create movement, sound, and visual interest in performances. This talk will cover techniques including field recording (above/on/underwater), hydropowering equipment, and incorporating water in various states into live performances. This talk will also feature a live demonstration of combining tape loops and ice.

PERFORMANCE: “Michigan: Flow State” (January 25, 2025, 10:30am EDT, Dalton Recital Hall, Western Michigan University)
”Michigan: Flow State” is a 10-minute audiovisual love letter to the lakes, rivers, and waterfalls of Michigan. This performance will combine 1. field recorded and manipulated audio performed with software and Midi controllers with 2. projected live coding video synthesis and 3. live sound creation. Field recordings and video/photography from on, in, and Michigan locations will be supplemented with sounds created by modular virtual synthesis, hydropowered instruments, and by live manipulation of water sources and hydrophones. Sounds and images will flow from one to another, with triggers between the two, highlighting the interconnected of our senses and of our lives with our water sources.

YouTube Link to Live Performance (starts at 54:12, duration ~10 min)
https://www.youtube.com/live/SiEEsFcW3Ew?si=ICqCS9ekhnNasvlC&t=3252


Reverberator: Lansing’s Experimental Music Festival (January 2025, February 2026)

Reverberator was a new, free festival in Lansing celebrating mid-Michigan’s experimental musiciansand was held on 1/11/2025 and 2/14/2026. This festival was funded both years by a Mini Pocket Grant for Art from the Arts Council of Greater Lansing, funding was used to pay performers and the venue.


“Re(Evolutions)/Solstice Cycles” on June 22-23, 2024 at 2024 Sound Scene FESTIVAL and European Union State of the Arts Night on 6/22/24 (JUNE 2024)

Photo Credit: European Union

Re(Evolutions) / Solstice Cycles was a live, ~twenty-minute audiovisual performance which took the audience on a journey through time, space, and the cycles of nature, focusing from the darkness of Winter Solstice 2023 to the luminosity of Summer Solstice 2024. This piece started in darkness, silence, and sparsity before evolving through time, temperature, and luminosity into sounds (recorded, embodied, sampled), objects, and movements from and inspired by the Winter and Summer solstices. (Re)Evolutions / Solstice Cycles ended with opportunities for collaborative/community sound and scene making.

More information on Sound Scene Festival can be found at https://soundscenefest.org/


“BEND/BREAK/HEAL/REPEAT” AT SOUNDBOX 7 on May 19, 2024
(Soundbox 7 was a 3-Day Intermedia Festival at Oregon State University May 19-21, 2024)

This 8.5 min performance combined live scoring with a live coding video synthesis presentation to document the artist’s journey through a year of medical interventions and trauma including a bone graft, internal fixation with titanium screws, and intense physical therapy.  Live scoring will be performed with VCVRack, tape loops, and improvised instruments, live video synth coding will be projected and performed using Hydra combined with a presentation of visuals (including X-rays, illustrations, still images). 


REGENERATE! ORCHESTRA (Feb 2024, April 2024)

Performed computer music for the Groundhog Day Bash at the Ann Arbor Hands on Museum on 2/2/2024.

Performed computer music and found percussion for Spring Fling at the Ypsilanti Freighthouse on 4/27 and 4/27/2024.


CAMPBIENT 2023 44 HOUR SOUND RESIDENCY (August 2023)

Created a collaborative track, “Potential Fish,” with Elias Foley, Landon Welsh, and Skyler Pestle. Our track Producer was David Halsell and our engineer was Jordan McClure. You can stream and purchase the album here: https://realmorereal.bandcamp.com/album/campbient-vol-4


PETERS VALLEY SCHOOL OF CRAFT GUEST ARTIST RESIDENCY: “Creating Augmented Reality and Soundscape Experiences of the Delaware Water Gap National Recreation Area” (March-April 2022)

While augmented reality (AR) allows us to play games like Pokémon Go or change our appearances on social media apps, it is also a powerful tool that can allow us to merge audio and visual art, present or uncover the layers of historical sites, and reimagine spaces and places. As an artist and researcher, I am interested in using AR to create interdisciplinary experiences that bring together sound, photography, and history to create memorable, immersive experiences.

During a one-week residence at Peters Valley School of Craft, I will be developing at least two augmented reality experiences using Adobe Aero that combine photography-based 3D models, background information and research, and field-recorded soundscapes to create interactive experiences of different sites for visitors to the Delaware Water Gap National Recreation Area (DWGNRA). The buildings and sites at the DWGNRA are artifacts of the complex history of this space and I believe that AR could allow users on and off-site to explore the current condition of the park and the history of buildings and sites through nondestructive multimedia experiences.


HAGLEY MUSEUM AND LIBRARY EXPLORATORY RESEARCH GRANT: “Constructing/Destructing/Composing with Archival Materials” (March 2022)

This exploratory research grant seeks to bring together the physical nature of archival materials with archival content through a proof-of-concept tape loop-based audiovisual performance of archival materials. For this performance, I will focus on archival materials from DuPont and the Radio Corporation of America (RCA) that are relevant to the history of magnetic tape recording. Tape loops will be created by directly recording archival materials or through recording readings of archival material. During the performance, tape loops will play simultaneously and a selection of these loops will be exposed to elements that represent common challenges to preserving archival material in order to create unique sounds and textures. This performance will be recorded and will lead to the creation of a Creative Commons document about creating tape loop performances in an archival setting.

Performance/talk can be found at: https://youtu.be/GcYQXKF9eXk?si=FMWZm0lwBW0qkIUG


BLEEP/BLORP 2022: A SYNTHESISZER MUSIC FESTIVAL (MARCH 2022)

I will be delivering the festival’s keynote lecture, “Synthesizing the Sound of Space.” This lecture chronicles my digital humanities project of the same name (more info below). The project explores how the development of the silicon transistor has shaped the ways in which the sounds of space are recorded and created. Initial work during the pilot year of this project has focused on archival and online research, creating a beta version of a website, and developing an open-source lesson plan to teach about how to synthesize your own space sounds. This keynote will cover an introduction to this project and deep dive into the sound creation activity, including addressing accessibility concerns, sound samples, and a tools/platforms comparison.

I am also the guest artist for the festival. My performance, “Layers,"“ at the end of the Bleep/Blorp 2022 will feature patches created using VCVRack, sound samples, and tape loops.

Link to the festival:

https://www.stonehill.edu/events/bleep-blorp-festival-of-synthesizer-music/2022-03-26/

I was also accepted into the 2024 Bleep/Blorp festival, but unfortunately, had to decline participation.


Previous Exhibitions and Shows


Immersive Forest (Science Gallery Detroit 2020)

Nature therapy, ecotherapy, and forest baths promote physical, spiritual, and mental health through time spent outdoors, immersed in nature. Unfortunately, climate change and limitations to access already threaten our collective ability to enjoy these experiences and to learn about nature in an immersive fashion. Immersive Forest asks if there are ways in which design interventions can preserve or enhance nature-based therapies and education and if the design and built world can create the same types of experiences and healings as our natural one?

This installation featured a series of rooms which combined plants native to Michigan, augmented reality, soundscapes, projections, scents, and ceramic sculpture. Participants visited a series of four vignettes asked them to consider design-based approaches across a variety of built spaces (indoor forest as entrance, classroom, bathroom, museum) and how questions of access and time play out in these spaces.  Participants viewed different vignettes for some spaces that compared levels of affluence and access. The entrance was set in our current time, the first vignette was set in the near future, the next vignette was set in 2030 (when some resources start to become scarce), and the final vignette was set in 2040 (when many resources are only available to the affluent). 


Architectural Digest: Tocks Island (2019-2021)

1s2HQ%b6RyuXJaEBPjSRww.jpg

Architectural Digest: Tocks Island, was set to debut in the Summer of 2020 but is on hold until indefinitely due to COVID-19. This piece involves a series of ceramic sculptures paired with an online survey to understand the role of art in public perception of this history of the Delaware Water Gap National Recreation Area and the Tocks Island Dam project. Part of the work on this project was done as an Artist-in-Residence at Peters Valley School of Craft (Layton, NJ) in March 2020.


“Rockcores/Tocks Island” in Climate at (SCENE)Metrospace (July/August 2019)

IMG_2902.JPG

This sculpture represents the rock cores taken to test the viability of the Tocks Island dam, as well as the topology, trails, and features of the surrounding area where the cores currently lie in Worthington State Forest and the Delaware Water Gap National Recreation Area.


A Moveable Garden in Accessible Art Exhibit: Everyday at Broad Art Lab (April 2019)

fullsizeoutput_3fc.jpeg

A Moveable Garden is a mixed-media piece featuring blacksmithed and handbuilt ceramic flower petals. The flowers are mounted onto a moveable and mountable surface and each flower can be moved around the surface and petals can be rearranged.

More information about this exhibit can be found at: https://accessibleart.cal.msu.edu/


PUBLIC ART


2022 Lansing Traffic Signal Box Painting Project

Created “Midwest Modern Mushrooms” (in Posca markers) for the “Love Letters to Lansing” box at Washington & Lenawee Location for the 2022 Lansing Traffic Signal Box Painting Project (Box in collaboration with Bob Rose, Genevieve Richardson, Susan Krans and Michelle Gregory).


#LoveLansing Billboard Project Winner, Lansing, MI (2017)

Photo of blacksmithed Ls and chalked text on top of an anvil chosen for art-based billboard campaign in Lansing, Michigan.

Billboards were located at the following locations from November to December 2017:

1: Jolly Rd (0.4 mi E/O Pennsylvania Ave SS)

2: US 127 Bus (0.5 mi S/O College Rd WS)


Solo and panel presentations


Panels

1. “Conversations with CAL Arts Launch Preview.” MSU College of Arts and Letters, Virtual (2021).

2. “Existential Smackdown.” Broto: Greetings, Earthling!, Virtual (2021). Invited panelist.

3. “Affinity: Between Art & Science.” Broto Art-Climate-Science Affinity Conference, Virtual (2020). Invited

panelist.

4. “Rivers, Time, and Collaborative Research.” Swissnex San Francisco, Virtual (2020). Invited panelist.

5. “Local Ecosystems,” Detroit Fashion Hackathon, Detroit, MI (2018). Invited panelist.

6. “Merging Artistic and Scientific Methodologies.” Broto: Art-Climate-Science Conference, Provincetown, MA

(2018). Invited panelist.

Talks

1. “Adapting Artistic Practice Inspired by/In Dialogue With Conservation to COVID-19.” 2020 International Symposium on Society and Resource Management, Virtual (2020).

2. “Artistic Interpretations of Planned and Actual Utopias: Tocks Island Dam versus the Delaware Water Gap National Recreation Area.” The Society for Utopian Studies 44th Annual Meeting, East Lansing, MI (2019).

3. “Sparking Conversations on Land Ethics, National Parks, and Eminent Domain Through Artistic Practice.” International Symposium on Society and Resource Management, Oshkosh, WI (2019).


Teaching and Service in/With the Arts


Dr. Vasko served as a TA for Dogbotic’s Cassette Hacking Workshop (Spring 2022, Fall 2023).

Dr. Vasko served on the Dean’s Arts Advisory Council in the College of Arts and Letters at Michigan State University from 2020-2022.

Dr. Vasko served as co-chair (2020-2021) and secretary (2019-2020) for the Lansing Mayor’s Arts and Culture Commission; she also chaired the Campus Relations & Community subcommittee (2019-2020).